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Dump 1 Hiatus Game Viz Dev and production [Signal_Lost]
City_skyline cinematic Viz-dev 1 Ci

City_skyline cinematic Viz-dev 1 Ci

City_skyline cinematic  Viz-dev 2

City_skyline cinematic Viz-dev 2

Door Growths

Door Growths

Drone_Dorm_1

Drone_Dorm_1

Equipment_Room

Equipment_Room

Pod_Room

Pod_Room

scene-VizDev

scene-VizDev

Modular Console Experiment using kit ops

Modular Console Experiment using kit ops

Modular Console Trim sheet and modules

Modular Console Trim sheet and modules

Various player models

Various player models

dialogue system concept

dialogue system concept

Trench map viz-dev

Trench map viz-dev

Human Enemy concept

Human Enemy concept

Mansion Level experiments in jars

Mansion Level experiments in jars

Mansion Cutscene 1

Mansion Cutscene 1

Mansion Cutscene 2

Mansion Cutscene 2

Mansion furniture

Mansion furniture

Library room

Library room

Bedroom scene

Bedroom scene

interaction example_1

interaction example_1

interaction example_2

interaction example_2

Dump 1 Hiatus Game Viz Dev and production [Signal_Lost]

Signal lost was/is a game project I've been working on an off with over the last couple of years on and off.
The game takes place on a rogue generation ship adrift in space for an undisclosed amount of time with dubious prospects of reaching it's destination. The player takes control of a biomechanical being referred to as a "drone" a disposable class of worker with a mysterious origin, the journey would (and hopefully someday will) take the player through various levels from the dark and dreary inner workings of the ship to genetic dreams of the long distant past.

Anyway these are random bits of work from various stages of development all working towards an early development build that exists only as a very cruddy demo that's never going to leave my files so help me.

More artwork